Rift has been speedily becoming a fresh obsession for me right along side of WoW. Even though the picks of playstyle presented with each class makes the soul trees very interesting, I still find that I am wanting to play differant classes. Going from assassin to marks on my rogue just doesnt give me the gratification that I am hoping for in a ranged class. I want to bust out a mage and blow stuff up!
After lumbering a rogue and warrior up the good old fashioned style, I decided to test a few Rift leveling guides. I averaged 8 days played with my earliest two characters. It took me 8 days 2 hours to get my warrior to 50, and 7 days 21 hours to max out my rogue. It goes without saying a patch afterward I really desired a mage and cleric on my payroll. This put me on the chase for reasonable Rift leveling guides. Several frustrating days soon after I realized there was just nothing even near to being comparable to some of the WoW guides on the market. Trion's approach to add ons has made it impractical to stumble on any Rift leveling guides with an in game interface. Add ons don't take away any skillfulness involved with a challenge any more then the relaxed macro system in Rift does. It would be pleasant if they would transform there viewpoint on add on support. The Rift leveling guides offered at this stage in time will involve alot of tabbing out and checking at maps.
After days of investigation I decided to give two differant guides a try. I used one of the Rift leveling guides with my cleric. I then used a further differant but comparable guide with my mage. Both of the Rift leveling guides I used required flipping through web pages and looking up videos. This was dreadfully annoying in the beginning. After a bit of use I became more acustomed to the lack of an interface and began to fly through quest hubs like mad. Even devoid of the customized in game interface, the Rift leveling guides that had been put together were very complete. It seems to have been a bit simplier and easier in view of the only quest passageway for each faction. With the monorail type questing pace that Rift puts you on I still was able to achieve more goals quicker. I also realized a ton of quests at hub regions that I had previously missed without the Rift leveling guides.
It took me 4 days 1 hour to get my cleric from level 1 to level 50 with the assistance of the guides. This may possibly have been a bit faster on a different class. The cleric seems to just naturally kill things slower. This is the price you pay for being indestructible I guess! The real astonishment came to me when I leveled my mage from level 1 to level 50 in 3 days 5 hours. With the advantage of a unpleasant fireball, and Rift leveling guides I had this mage lumbering level 50 daily quests inside a week of initially starting the character off.
In conclusion, I was proficient to more than cut in half the time necessary to level from 1 to 50 with the existing Rift leveling guides. I was very astounded by these results taking into consideration the need of an in game guide. Even while the game of Rift is very adolescent, the current technolgy in Rift leveling guides still saves a ton of time. A number of of the guides claim to allow you to power level all the way up in fewer than 2 days. No matter what your play method entails, you can get to 50 faster with a little help. I myself loved being capable to get to level 50 contents and warfronts at my recent pace.
The best Rift leveling guides can be found here!
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